- Publisher
- Fantasy Flight Games
- Published in
- 1995
- My Rating
- 7.0
- BGG Rating
- 6.62
- BGG Rank
- 993
- Players
- 2-6
- Ages
- 10+
- Duration
- 1:00
- Complexity
- 1.9577 / 5
- Acquired
- December 2009
- Eager to Play
- No
- Plays
- 5
- Last Played
- February 27, 2010
- Time Spent
- 5:00
In Condottiere players are trying to win control over areas of Italy by committing militia into a fight. Players have a handful of cards which they play as they bid for control of an area of Italy, as determined by a marker on the map. The winner of the contested area usually gains control of the marker for the next fight. Among the various types of cards in play some merely add a numerical value, some wrest control of the marker for the next fight away from the champion, some invoke the Pope thereby removing the highest valued militia from play and marking an area off limits, some alter the value of militia, some allow a player to put a militia back into their hand, and some immediately end the conflict. Players each get an opportunity to play cards or pass, but once they pass they cannot play again for that area. Once everyone has passed the conflict is resolved, meaning the last person to pass has an opportunity to play lots of cards. The caveat: you do not get new cards until only one or no players have cards left!
Not all the cards in the deck will be played, because when new cards are dealt the deck is shuffled again, so counting cards will not help. This adds to the tension in the game because no one is certain what the other players have. People can start strong committing high-number militia only to have the Pope remove them, or they take them back into their hand again. Players have to carefully consider how many cards they are willing to play, and which ones, and decide when to allow their opponent(s) to win an area.
Five plays
- February 27, 2010
- February 20, 2010
- January 15, 2010
- January 01, 2010
- December 31, 2009