- Publisher
- Rio Grande Games
- Published in
- 2006
- My Rating
- 7.0
- BGG Rating
- 6.38
- BGG Rank
- 1487
- Players
- 2-4
- Ages
- 10+
- Duration
- 0:45
- Complexity
- 2.5596 / 5
- Acquired
- September 2008
- Eager to Play
- No
- Plays
- 5
- Last Played
- March 19, 2010
- Time Spent
- 3:45
Mykerinos is an area control game with elements of resource management. Players are digging through the dessert sands of Egypt, gaining patrons, all to display their findings in an exhibition at the end of the game. Each player will gain workers at the beginning of the turn; whatever they do not spend they keep. The game board is made up of modular tiles, each with 6 squares. Two tiles form a region, and at the end of the turn the player with the most workers in a region gets first pick of one of the two tiles, or may go to the museum to reserve a room. Each tile represents a patron who grant various powers. At the end of the game the museum acts as a multiplier for the patron tiles x1 being the default, and growing up to x12.
Players must carefully choose where they want first place, second place, or not place at all. The last turn of the game adds an extra 2 regions to the board, so conservation of workers is advised. Players must also keep an eye on the museum and reserve rooms in accordance with the tiles they have or plan on winning. This adds tension as the decision making becomes more strategic as to which regions you want to take a tile, and which you are willing to pass on in order to go to the museum.
It's fast paced but deeply strategic.
Five plays
- March 19, 2010
- March 09, 2010
- March 07, 2010
- February 11, 2009
- January 29, 2009