Cutthroat Caverns

Cutthroat Caverns

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 turns, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. The player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.

BoardGameGeek Info

Publisher
Smirk & Dagger Games
Published in
2007
My Rating
9.0
BGG Rating
6.18
BGG Rank
2099
Players
3-6
Ages
12+
Duration
1:30
Complexity
2.0837 / 5
Acquired
August 2009
Eager to Play
Yes
Plays
7
Last Played
February 09, 2011
Time Spent
10:30

While this game depends on a level of betrayal, this is not as backstabbing/take-that as Munchkin. While you can directly interact with the other players at the table (CRITICAL MISS!) most of backstabbing is indirect (I poke the monster with a stick). Whereas with Munchkin feelings have been hurt, thus far the same has not happened with Cutthroat Caverns.

Seven plays

  • February 09, 2011
  • December 25, 2009
  • December 02, 2009
  • September 26, 2009
  • September 09, 2009
  • August 26, 2009
  • August 16, 2009