Agricola

Agricola

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The rules include a beginner's version and an advanced version.

Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important to do some things with high preference.
Each player also starts with a hand of 7 job cards (of more than 160 total) and 7 item cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Description taken from BoardgameNews.com.

BoardGameGeek Info

Publisher
Z-Man Games
Published in
2007
My Rating
0.0
BGG Rating
7.75
BGG Rank
51
Players
1-5
Ages
12+
Duration
2:00
Complexity
3.637 / 5
Eager to Play
No
Plays
1
Last Played
July 15, 2009
Time Spent
2:00

One play

  • July 15, 2009