Railways of the World

Railways of the World

The new edition of the base game for Eagle Games' popular railroad series.

Railways of the World is the new base game for the system and will include the engine placards, railroad tiles, train tokens, money, bonds, and other items that will be needed in almost all "Railways of _____" games. The gameboard depicting the eastern half of the United States, is included in the base game. The map of Mexico will be mounted and is still included in this base game as an introductory map for new/beginner players.

Re-Implements:

Railroad Tycoon

BoardGameGeek Info

Publisher
Eagle Games
Published in
2009
My Rating
10.0
BGG Rating
5.53
BGG Rank
15400
Players
2-6
Ages
0+
Duration
2:00
Complexity
3.4 / 5
Acquired
December 2009
Eager to Play
No
Plays
10
Last Played
April 23, 2010
Time Spent
0:00

This is a game where carefully building a network of railroad links between cities is paramount. The object of the game is to move goods from one city to a target city (based on the color of the city/good). Players do this by linking the cities together with railroad tracks. Players only get 3 actions each turn, thus giving the player some tension in deciding the optimal play for the turn. For each link traversed in the delivery of a good the player whose link was used gains a point on the income track. After everyone has taken their three actions there is an income phase. Players have to issue bonds when they need money, and they pay back each bond each turn, so gaining independent income is rather important. Players do not start the game with money, so debt is inevitable, but controlling how much debt one incurs is part of the game.

The game has a good depth of strategy, and no two sessions will play out the same since the goods are randomized each game. There is a good balance between upgrading engines, building tracks, and delivering goods, combined with the income track which increases in value until the midpoint, and then decreases. The income track doubles as the victory point board, so one does want to increase to win the game, but increasing too fast too soon will deprive you of money.

The game is not too deep as to prevent people from playing it, yet it is by no means light. A good strategy will be clearly rewarded. The game is somewhat unforgiving for bad play, but there is room and time to recover and put up a good fight.