Dragonheart

Dragonheart

Description from BoardgameNews.com:

Dragons, knights, trolls, princesses, dwarves and other fantasy characters make up the world of Drachenherz. Dragons are searching for treasure, of course, but they're being pursued by dragon hunters, and those are the two sides that face off in this game. On a turn, a player plays one or more cards with the same motif, then refills his hand to five cards. The cards are always played onto the part of the gameboard that has the same motif. By laying out cards, one collects point cards that are already present. This is how a dragon collects treasure cards – but the third dragon hunter defeats the dragon, while a second knight protects the princess. Other combinations await the players, and whoever collects the most points wins.

Drachenherz is part of the Kosmos two-player series.

BoardGameGeek Info

Publisher
Fantasy Flight Games
Published in
2010
My Rating
8.5
BGG Rating
6.13
BGG Rank
2278
Players
2
Ages
13+
Duration
0:30
Complexity
1.3553 / 5
Acquired
December 2010
Eager to Play
No
Plays
5
Last Played
August 09, 2011
Time Spent
1:30

Dragonheart is a two-player card game of indirection. Each player starts out with an identical deck of cards, distinguished by color; each player shuffles his or her deck then draws a hand of 5 cards. Between the two players is a board with 10 different areas, each area set aside for a different type of card, and each area indicating how many cards can be played until it is full and its action triggered resulting in a different area of cards added to the player's score pile. Each turn players take turn playing as many cards of a single type as they desire (providing there is room on the board), they then score cards if they trigger an action, then finally draw cards from their private deck until their hand is full. At the end of the game the player with the highest score wins.

During the game each player must decide where to play his or her cards on the board. Some areas require more than one card before scoring, others a single card, and one area will never trigger, but allows a player to stack up a large amount of points to later capture. The game is symmetric, which adds to the tension, because each player knows the other player has the same opportunities; a card played in preparation for later scoring might be scored by your opponent on the following turn. The game plays fast (15-20 minutes) and has elements of playing your opponent as well as playing the game, as you are constantly guessing what your opponent will play next. It's a game of give and take with hidden depth.

Five plays

  • August 09, 2011
  • January 01, 2011 x3
  • December 30, 2010