- Publisher
- WizKids
- Published in
- 2011
- My Rating
- 9.0
- BGG Rating
- 6.53
- BGG Rank
- 1167
- Players
- 2-4
- Ages
- 14+
- Duration
- 0:30
- Complexity
- 1.9701 / 5
- Acquired
- August 2011
- Eager to Play
- No
- Plays
- 15
- Last Played
- February 25, 2022
- Time Spent
- 7:02
Quarriors! is a game of rolling dice in order to ready creatures for glory, smiting your fellow player's creatures, and recruiting more creatures into your fold. Taking inspiration from the deck building genre, each player starts the game with an identical bag of 12 dice. On his turn a player will score glory for any creature he still has in play from his previous turn, then he will randomly draw 6 dice from his bag and roll them. Each die belongs to a set of dice, easily identified by color, and each set of dice has a corresponding card in the play area describing what each face of the die means. A die is either a spell, a creature, or currency. After rolling the dice players have to decide which creatures they rolled they will ready; they can only ready creatures they can pay for out of the currency rolled. All creatures the player readied will now attack every other player; each player will defend the attack with their readied creatures; some will perish defending their player, and thus will not score. Finally, the player may recruit one die from the common area with any remaining currency. Play continues until one player accumulates the necessary glory to win the game!
Quarriors! has a higher luck quotient than its deck building cousins, and the game's combat mechanics are straightforwardly ruthless: you cannot play favorites, nor can you be merciful, you will attack everyone. The greatest conscious tension in the game is deciding what to do with your rolled dice, as readying a creature will diminish your ability to recruit another creature. Some creatures are cheap to ready, won't survive most attacks, and score few points, while other creatures cost a premium but will score a handful of points. The strategy of the game lies in curating the dice in your bag as well as making the best of every situation.
Each game only sees a few sets of dice brought out to play with, the others saved for a future game. Additionally, each set of dice has more than one card describing its abilities, so future games with the same dice will not always grant the same power, offering a wide array of replay options. The game plays fast, with little in the way of down time and setup time. It is heavier on luck than deck building games: you know what dice you will roll, so you know your chances, but you don't know what you will roll. You may, or may not, get that creature you were hoping for. This can be both a good and a bad thing, for it levels the playing field allowing a less skilled player to still have a chance to win the game, but a highly skilled player can still lose with a few bad throws of the dice. Because of this the game should be played in accordance with the theme: have fun, take it lightly, enjoy yourself, and play for the social interaction.
15 plays
- May 19, 2016
- May 16, 2013
- January 02, 2013
- November 03, 2012
- December 12, 2011
- December 08, 2011
- December 06, 2011
- August 29, 2011
- August 27, 2011 x2
- August 26, 2011 x2
- August 23, 2011
- August 23, 2011
- February 25, 2022